In most MMOs, once you’ve decided on the armor you’re going to wear, you’ve pretty much exhausted all the options for your avatar’s look. The idea behind trophies is to create an additional level of visual customization for your character. For example, let’s say you kill a badass dragon. Some MMOs will make sure the dragon drops some great loot (we’ll do that, too). In WAR, if you kill the dragon, they’ll give you a trophy you can wear that shows you killed the dragon!
When the concept of trophies was originally pitched to them, everyone was very excited about the idea. Being able to attach objects to your avatar to show off all the awesome things that you’ve done. How cool is that? You can drag a trophy onto a trophy slot, and cycle that trophy through all the available positions on your avatar’s body. You can do this for up to five trophies. If you remove a piece of armor and replace it with another, the trophy stays equipped and you have a new look.

Take a sneak peek into one of EA Mythic’s internal team presentations, as items strike team lead Justin Webb gives an overview of Warhammer Online’s Trophy System.





